VeriSilicon's Vivante 3D GPU series has higher power-efficiency and cost effectiveness in 3D improved performance for 3D graphics rendering and computing.
With the latest features and class-leading performance across its entire range of mass market consumer and embedded products, the GC8000Nano series increase performance and GPU computational efficiency and bring new levels of exciting 3D graphics experiences to mobile, embedded, and microcontroller-based devices.
GC8000Nano | GC8000NanoUltra | GC8000NanoUltra31 | |
Linux Kernel 5.x/4.x/3.x support | √ | √ | √ |
Android Support | √ | √ | √ |
Windows Embedded Compact Support | √ | √ | √ |
Target UI Resolution at 60 FPS | 720p | WVGA~1080p | WVGA~1080p |
Target Applications/Systems | Embedded System MCU |
Android Wear Mainstream MCU Open System |
Android Wear Top-Line MCU Open System |
Software API Drivers |
OpenGL ES 2.0/1.1 OpenVG 1.1 OpenCV |
OpenGL ES 2.0/1.1 OpenVG 1.1 OpenCV |
Vulkan 1.1/1.0 OpenGL ES 2.0/1.1 OpenVG 1.1, OpenCV OpenCL 1.2/1.1 |
With Arcturus Multi-Compute Unit Architecture, the GC8000 and GC8X00 series are fully packed with cutting-edge features accessible through the latest industry standard APIs, including Vulkan, OpenGL ES, DirectX, OpenCL, OpenVG, and OpenVX. This advanced generation ScalarMorphic™ architecture in the Arcturus cores includes hardware tessellation for photo-realistic 3D graphics, increased computational throughput, and the latest compression engine for reduced bandwidth. The GC8000 and GC8X00 series bring cost-effective desktop-level graphics and compute technologies to mobile devices, tablets, notebooks, TVs, automotive applications and embedded devices.
GC8000UL | GC8000L | GC8000 | |
Vulkan1.2 | √ | √ | √ |
OpenCL 3.0 | √ | √ | √ |
OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3 | √ | √ | √ |
OpenGL ES 3.2/OpenGL 4.0 (w/XS Option) | √ | √ | √ |
Android NN HAL | √ | √ | √ |
OpenCV | √ | √ | √ |
OpenVX 1.3 | Option | Option | Option |
DX SM 5.0 | Option | Option | Option |
NN Acceleration | Option | Option | Option |
Shader Units (vec1 equivalent shader) | 8 | 16 | 32 |
GC8200 | GC8400 | GC8800 | GC8800-MP4 | |
Vulkan1.2 | √ | √ | √ | √ |
OpenCL 3.0 | √ | √ | √ | √ |
OpenGL ES 3.1/OpenGL 3.1, DX11 FL 9_3 | √ | √ | √ | √ |
OpenGL ES 3.2/OpenGL 4.0 (w/XS Option) | √ | √ | √ | √ |
Android NN HAL | √ | √ | √ | √ |
OpenCV | √ | √ | √ | √ |
OpenVX 1.3 | Option | Option | Option | Option |
DX SM 5.0 | Option | Option | Option | Option |
NN Acceleration | Option | Option | Option | Option |
Shader Units (vec1 equivalent shader) | 128 | 256 | 512 | 2048 |